﻿#region System
using System;
using System.Collections.Generic;
using System.IO;
using CF.Framework.Engine.Drawing;
using CF.Framework.Engine.Misc;
using CF.Framework.Engine.Screens;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
#endregion

namespace CF.Framework.Engine.Controls
{
	public class Button : Control
	{
		public string Text { get; set; }
		public SpriteFont Font { get; set; }
		public Color Color { get; set; }
		public Color SelectedColor { get; set; }
		public Color DisableColor { get; set; }
		public Texture2D Background { get; set; }

		public Button()
		{
			this.Font = GameApp.Current.ScreenManager.SpriteFonts.LargeFont;
			this.Color = Color.Black;
			this.SelectedColor = Color.DarkBlue;
			this.DisableColor = Color.DarkGray;
		}
	}
}
